Like his fellow Horsemen, Death is of a race known as Nephilim – among the most powerful beings in the Universe. 1.5.7.3.1 The Fate of a Soul and the Maze.Hope you like it, give me feedback on how you feel about it. Sorry if this has been long winded, my first post as far as a build is concerned. when you come to choosing doomguide u will be forced to change to kelemvor and there you have it, same build, good reaper ^^ ![]() Undeath will give you extra turning (needed for doomguide) and war path will give you weapon focus of deity (scythe). slect jergal as your deity, then choose the undeath and war spell paths. to do this, u have to be a bit sneaky with the deity, and spell proffessions. There is a way of getting a good allignment reaper, switching the blackguard with a divine champion class, it is also a more effective build as u can get a few more extra feats. ![]() This build comes into its own once you get to MoB and get the better scythes, then you will REALLY crank out the dmg. You have several summons to keep you busy aswell. Weapon master 24 - ALL FEATS FROM THIS POINT ARE THE CHOICE OF THE PLAYER, THOUGH I WOULD RECOMMEND IMPROVED CRIT, POWER CRIT AND OTHER DAMAGE BUFFER BASED SKILLS.īy early stages you will have access to lvl 8 spells both attack but more importantly Buffs. Sub note, you need intimidate, diplomacy and hide at level 5, do these up early on so u can forget about them laterĬleric 1 - able learner (intimidate and hide are cross class skills and churn up 10 SP in total, or 20 if u don’t have able learner) and great fortitude feat.ĭeath and Undeath schools if you want to be true to the reaper :PĪttribute (I know the balanced attribs is weird, but it saves a lot of brain trouble later on, you can allocate them as long as you have dex 13 and int 13, and I recommend doing up str and wis throughout this.ĭEX - 13 (needed for dodge, mobility and WM)Ĭleric 3 - 1+ intim, 1+ hide, 2+ diplo, Power attackĬleric 4 - (allocate Att points wherever u like, tho i tend to buff up wis and str as mentioned), SP wherever.Ĭleric 5 - 1+ intim, 1+ hide 2 spare pointsĭoom guide 7 - 1+ intim, 1+ hide (you can now forget about these skill focus areas as you have requirements, place all other SP where you like)īlackguard 16 -(starts getting fun, heavy armour, martial weps (scythe) generally needed for toughness factor. It is a buff build mainly, BUT having said that, once the majority of necessary buffs are on, you will hit for 200 + regularly and will take one hell of a beating.Ĭleric 5/doomguide 10/blackguard 8/weaponmaster 7Ĭleric with human background for use of feats, it is not necessary to be a human in this build, but it generally works better with an extra feat, AND YOU MUST START EVIL LAWFUL TO GET ACCESS TO KELEMVOR, DOOMGUIDE AND BLACKGUARD. All in all id say it focuses a lot around what should be expected. Death and undeath magic categories (trying to focus on the potential powers of the reaper) and deity is kelemvor, deity of death. ![]() Weapon is the scythe (reaper weapon) and thought the alignment is evil lawful it can be changed without penalty. The build I created allows good combat capabilities, alongside some nice spell abilities. Hey guys, took a look at some previous Reaper builds and decided id come up with one of my own.
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